Gestion - Semestre 6
Annee Universitaire : 2022-2023
Semestre : 6
Credits : 2 ECTS
Specialite : Management et Gestion d'Entreprise
PART A - Presentation Generale du Cours
Vue d'ensemble
Ce cours introduit les bases de la gestion d'entreprise pour ingenieurs, avec un focus sur la gestion financiere, la comptabilite et la prise de decision manageriale. Le point fort du cours est le jeu SIMGEST, une simulation de gestion d'entreprise ou les etudiants gerent une societe virtuelle en equipe pendant plusieurs periodes.
Objectifs pedagogiques :
- Comprendre les documents comptables (bilan, compte de resultat)
- Maitriser les indicateurs financiers (seuil de rentabilite, CAF, ratios)
- Analyser la performance d'une entreprise
- Prendre des decisions manageriales strategiques
- Simuler la gestion reelle d'une entreprise avec SIMGEST
Position dans le cursus
Ce cours complete et approfondit :
- Entreprise (S5) : notions de base sur l'entreprise et son environnement
- Finance (S7) : approfondissement des aspects financiers et investissement
Il prepare aux competences transversales :
- Gestion de projets : budgets, planification, ressources
- Stage et vie professionnelle : comprehension des enjeux business
- Entrepreneuriat : outils pour creer et gerer une entreprise
PART B - Experience Personnelle et Contexte d'Apprentissage
Organisation et ressources
Le module etait structure en trois volets :
1. Cours magistraux :
- Comptabilite generale et documents de synthese
- Calculs de couts et seuil de rentabilite
- Gestion de tresorerie et financement
- Ratios financiers et analyse de performance
2. Travaux diriges :
- Exercices de comptabilite (bilan, compte de resultat)
- Calculs de couts de revient et marges
- Etudes de cas d'entreprises reelles
- Analyse d'etats financiers
3. Jeu SIMGEST :
- Simulation de gestion d'entreprise en equipe (4-5 personnes)
- Prise de decisions sur 6-8 periodes (trimestres)
- Competition entre equipes sur un meme marche
- Analyse des resultats et strategies
Le jeu SIMGEST
Principe :
SIMGEST est une simulation ou chaque equipe gere une entreprise de production et vente de produits. A chaque periode (trimestre), l'equipe doit prendre des decisions dans plusieurs domaines :
Decisions a prendre :
| Domaine | Decisions |
|---|---|
| Production | Quantites a produire, embauches/licenciements, heures supplementaires |
| Commercial | Prix de vente, budget publicite, force de vente |
| Investissement | Achat de machines, extension capacite de production |
| Financier | Emprunts, remboursements, dividendes |
| Stocks | Gestion matieres premieres et produits finis |
Deroulement typique d'une periode :
1. Analyse de la periode precedente :
- Resultats commerciaux (ventes realisees vs prevues)
- Etat financier (tresorerie, rentabilite)
- Position par rapport aux concurrents
2. Previsions :
- Estimation de la demande du marche
- Anticipation des actions des concurrents
- Calcul du seuil de rentabilite
3. Prise de decision :
- Ajustement des prix
- Budget marketing et commercial
- Plan de production
- Investissements eventuels
4. Saisie des decisions :
- Formulaire de decision a remplir
- Coherence entre production, ventes et finance
5. Simulation et resultats :
- Le logiciel calcule les resultats du trimestre
- Reception du bilan, compte de resultat, tableaux de bord
Indicateurs de performance :
- Part de marche : pourcentage des ventes totales
- Rentabilite : resultat net / chiffre d'affaires
- Tresorerie : disponibilites en banque
- Cours de l'action : valorisation de l'entreprise (critere de classement)
Strategies observees :
Differentes approches etaient possibles :
Strategie de domination par les couts :
- Prix bas pour conquerir des parts de marche
- Production en grandes series
- Limitation des couts marketing
- Risque : guerre des prix, marges faibles
Strategie de differenciation :
- Prix eleves, qualite percue superieure
- Investissement fort en publicite
- Marges importantes
- Risque : volume de ventes limite
Strategie d'equilibre :
- Prix moyens, marketing modere
- Production flexible
- Recherche d'efficacite operationnelle
Difficultes et apprentissages
Gestion de la tresorerie :
Probleme majeur pour beaucoup d'equipes : rupture de tresorerie due a des investissements trop lourds ou a des stocks excessifs. Il faut equilibrer croissance et sante financiere.
Prevision de la demande :
Difficile d'anticiper les ventes, surtout avec la concurrence. Surproduction = stocks couteux, sous-production = ventes manquees.
Coordination d'equipe :
Les decisions dans un domaine impactent les autres (ex : publicite augmente les ventes, donc besoin de plus de production). Communication essentielle.
Pression du temps :
Decisions a prendre en temps limite, necessite de s'organiser et de deleguer.
PART C - Aspects Techniques Detailles
1. Documents Comptables Fondamentaux
Le Bilan :
Photo du patrimoine de l'entreprise a un instant T.
Structure :
ACTIF (emplois, ce que possede l'entreprise) :
- Actif immobilise : terrains, batiments, machines, brevets
- Actif circulant : stocks, creances clients, disponibilites (banque, caisse)
PASSIF (ressources, origine des financements) :
- Capitaux propres : capital social, reserves, resultat de l'exercice
- Dettes : emprunts bancaires, dettes fournisseurs, dettes fiscales
Principe de base : Actif = Passif (equilibre comptable)
Exemple simplifie de bilan :
| ACTIF | Montant | PASSIF | Montant |
|---|---|---|---|
| Immobilisations | 500 000 € | Capital social | 300 000 € |
| Stocks | 150 000 € | Reserves | 100 000 € |
| Creances clients | 80 000 € | Resultat | 50 000 € |
| Banque | 70 000 € | Emprunts | 250 000 € |
| Dettes fournisseurs | 100 000 € | ||
| Total | 800 000 € | Total | 800 000 € |
Le Compte de Resultat :
Film de l'activite sur une periode (exercice comptable, generalement un an).
Structure :
CHARGES (depenses) :
- Achats de matieres premieres
- Charges de personnel (salaires + charges sociales)
- Charges externes (loyers, assurances, publicite)
- Dotations aux amortissements (usure des equipements)
- Charges financieres (interets d'emprunts)
PRODUITS (recettes) :
- Ventes de marchandises ou produits finis
- Production stockee (variation de stocks)
- Produits financiers (interets percus)
Resultat = Produits - Charges
Si positif : benefice, si negatif : perte
Exemple simplifie de compte de resultat :
| Charges | Montant | Produits | Montant |
|---|---|---|---|
| Achats matieres | 200 000 € | Ventes | 500 000 € |
| Salaires | 150 000 € | ||
| Loyers | 30 000 € | ||
| Publicite | 40 000 € | ||
| Amortissements | 25 000 € | ||
| Interets emprunts | 15 000 € | ||
| Total charges | 460 000 € | Total produits | 500 000 € |
| Resultat (benefice) | 40 000 € |
2. Calculs de Couts et Seuil de Rentabilite
Cout de revient :
Somme de tous les couts pour produire et vendre un produit.
Cout de revient = Cout d'achat des matieres + Cout de production + Cout de distribution
Marge :
Marge unitaire = Prix de vente - Cout de revient unitaire
Taux de marge = Marge / Prix de vente × 100
Seuil de rentabilite (point mort) :
Niveau de chiffre d'affaires a partir duquel l'entreprise ne fait ni benefice ni perte.
Charges fixes : charges qui ne varient pas avec le volume de production (loyers, amortissements, salaires fixes).
Charges variables : charges proportionnelles au volume (matieres premieres, energie).
Calcul simplifie :
Seuil de rentabilite = Charges fixes / Taux de marge sur cout variable
ou Taux de marge sur cout variable = (CA - Charges variables) / CA
Exemple :
Entreprise avec :
- Charges fixes : 100 000 €/an
- Prix de vente unitaire : 50 €
- Cout variable unitaire : 30 €
Marge unitaire = 50 - 30 = 20 €
Quantite seuil = Charges fixes / Marge unitaire = 100 000 / 20 = 5 000 unites
CA seuil = 5 000 × 50 = 250 000 €
Au-dela de 5 000 unites vendues, l'entreprise est beneficiaire.
3. Gestion de Tresorerie
Tresorerie = Disponibilites (banque + caisse)
Flux de tresorerie :
Encaissements (entrees) :
- Paiements clients
- Emprunts obtenus
- Apports en capital
Decaissements (sorties) :
- Paiements fournisseurs
- Salaires et charges sociales
- Investissements
- Remboursements d'emprunts
- Impots et taxes
Principe : Tresorerie fin de periode = Tresorerie debut + Encaissements - Decaissements
Problemes de tresorerie :
Rupture de tresorerie = tresorerie negative, impossibilite de payer les fournisseurs ou salaires.
Causes frequentes :
- Decalage entre ventes (a credit) et achats (a payer)
- Investissements trop lourds
- Stocks excessifs qui immobilisent de l'argent
- Previsions de ventes trop optimistes
Solutions :
- Negocier des delais de paiement avec fournisseurs
- Reduire les delais de paiement clients
- Obtenir un emprunt ou decouvert bancaire
- Diminuer les stocks
- Reporter des investissements
Capacite d'autofinancement (CAF) :
Mesure des ressources generees par l'activite.
CAF = Resultat net + Dotations aux amortissements
Les amortissements ne sont pas des sorties de tresorerie (depense passee lors de l'achat), donc on les rajoute.
4. Ratios Financiers
Les ratios permettent d'analyser rapidement la sante financiere d'une entreprise.
Ratios de rentabilite :
Taux de marge nette = Resultat net / CA × 100
Rentabilite des capitaux propres (ROE) = Resultat net / Capitaux propres × 100
Rentabilite economique (ROA) = Resultat d'exploitation / Actif total × 100
Ratios de liquidite :
Ratio de liquidite generale = Actif circulant / Dettes a court terme
Mesure la capacite a payer les dettes a court terme. Idealement > 1.
Ratios d'endettement :
Taux d'endettement = Dettes financieres / Capitaux propres × 100
Mesure le niveau de dependance aux emprunts. Trop eleve = risque financier.
Ratios de rotation :
Rotation des stocks = CA / Stock moyen
Nombre de fois ou le stock est renouvele dans l'annee. Eleve = bonne gestion des stocks.
Delai moyen de paiement clients = (Creances clients / CA TTC) × 360 jours
Temps moyen avant encaissement des ventes.
5. Decisions d'Investissement
Investissement : depense immediate pour obtenir des benefices futurs.
Amortissement :
Mecanisme comptable qui repartit le cout d'un investissement sur sa duree d'utilisation.
Exemple : machine achetee 100 000 €, duree de vie 5 ans.
Amortissement lineaire : 100 000 / 5 = 20 000 €/an
Chaque annee, on constate une charge de 20 000 € (qui reduit le resultat) sans sortie de tresorerie.
Valeur nette comptable (VNC) :
VNC = Valeur d'origine - Amortissements cumules
Apres 3 ans : VNC = 100 000 - (3 × 20 000) = 40 000 €
Evaluation d'un investissement :
Criteres de decision :
Valeur actuelle nette (VAN) :
Somme des flux de tresorerie futurs actualises - Investissement initial.
Si VAN > 0 : investissement rentable.
Delai de recuperation :
Temps necessaire pour recuperer l'investissement initial par les flux generes.
Taux de rentabilite interne (TRI) :
Taux d'actualisation qui annule la VAN. Plus il est eleve, meilleur est l'investissement.
6. Strategie et Analyse Concurrentielle
Analyse SWOT :
Outil d'analyse strategique.
| Interne | Externe |
|---|---|
| Strengths (Forces) : atouts internes (technologie, competences, marque) | Opportunities (Opportunites) : facteurs externes favorables (marche croissant, nouvelle technologie) |
| Weaknesses (Faiblesses) : limites internes (manque de ressources, image) | Threats (Menaces) : facteurs externes defavorables (concurrence, reglementation) |
Strategies generiques de Porter :
- Domination par les couts : etre le moins cher
- Differenciation : offrir un produit unique justifiant un prix eleve
- Focalisation : se concentrer sur un segment de marche specifique
Positionnement prix-qualite :
Matrice permettant de situer son offre par rapport aux concurrents selon deux axes : prix et qualite percue.
PART D - Analyse Reflexive et Perspectives
Competences acquises
Lecture et comprehension des documents financiers :
Capacite a analyser un bilan et un compte de resultat, identifier les points forts et faibles d'une entreprise, detecter des problemes de tresorerie ou d'endettement.
Prise de decision manageriale :
Le jeu SIMGEST a developpe la capacite a prendre des decisions sous contraintes (temps, informations limitees, incertitude), a arbitrer entre objectifs contradictoires (croissance vs rentabilite).
Travail en equipe :
Coordination, delegation, communication, gestion de desaccords. Essentiel dans tout environnement professionnel.
Vision globale de l'entreprise :
Comprehension des interactions entre fonctions (production, commercial, finance). Une decision dans un domaine impacte les autres.
Points cles a retenir
1. La tresorerie est reine :
Une entreprise peut etre rentable sur le papier mais faire faillite par manque de liquidites. Surveiller constamment les flux de tresorerie.
2. Benefice ≠ Tresorerie :
Le resultat comptable ne reflete pas les mouvements d'argent reels. Tenir compte des delais de paiement, stocks, investissements.
3. Equilibre croissance-rentabilite :
Croitre trop vite peut tuer une entreprise (besoins de financement, stocks, recrutements). Privilegier une croissance maitrisee.
4. Importance de la prevision :
Anticiper les ventes, les couts, les besoins de tresorerie. Construire des scenarios (optimiste, pessimiste, realiste).
5. Analyse avant action :
Toujours analyser les resultats passes avant de decider. Comprendre pourquoi les objectifs n'ont pas ete atteints.
Applications pratiques
Projets etudiants :
Les competences en gestion de budget et planification sont utiles pour tous les projets d'ecole (PPI, projets techniques). Savoir estimer les couts, gerer un budget.
Stage et entreprise :
Comprehension du langage et des enjeux business. Capacite a dialoguer avec les services financiers, marketing, production. Justifier des investissements techniques.
Entrepreneuriat :
Outils essentiels pour creer une entreprise : business plan, previsions financieres, seuil de rentabilite, gestion de tresorerie.
Gestion de carriere :
Comprendre comment fonctionne l'entreprise qui vous emploie. Evaluer sa sante financiere. Negocier salaires et budgets.
Retour d'experience SIMGEST
Apprentissages concrets :
Le jeu SIMGEST a permis de vivre les consequences de nos decisions :
- Une guerre des prix mal geree a detruit nos marges
- Un investissement massif sans financement adapte a cree une crise de tresorerie
- L'importance de se differencier plutot que de copier les concurrents
Aspects ludiques et pedagogiques :
La competition entre equipes cree une emulation. On apprend beaucoup des erreurs (les siennes et celles des autres). Le debriefing apres chaque periode est crucial pour comprendre.
Limites du jeu :
Simplification de la realite (pas de problemes RH, qualite produit fixe, pas d'innovation). Mais l'essentiel de la logique de gestion est la.
Limites et ouvertures
Limites du cours :
- Peu de comptabilite analytique (calculs de couts detailles)
- Peu de marketing operationnel
- Pas de gestion des ressources humaines en profondeur
- Peu d'aspects juridiques et fiscaux
Ouvertures vers :
- Finance d'entreprise : evaluation, investissement, marches financiers
- Controle de gestion : tableaux de bord, indicateurs de performance
- Gestion de projet : methodes agiles, planning, ressources
- Marketing strategique : etudes de marche, positionnement
- Entrepreneuriat : creation de startup, levee de fonds, pitch
Conclusion
Le cours de Gestion apporte des competences complementaires indispensables a la formation d'ingenieur. Trop souvent, les ingenieurs se concentrent sur les aspects techniques et negligent les dimensions economiques et manageriales.
Ce cours donne les cles pour comprendre le langage de l'entreprise, analyser sa sante financiere, et prendre des decisions eclairees. Le jeu SIMGEST est une experience marquante qui simule la complexite de la gestion reelle.
Evolution des competences requises :
Dans un environnement de plus en plus contraint (budgets, delais, concurrence), l'ingenieur doit justifier economiquement ses choix techniques. Comprendre les enjeux financiers devient un atout majeur.
Recommandations :
- Participer activement au jeu SIMGEST (maximum d'apprentissage)
- Analyser les etats financiers d'entreprises reelles (rapports annuels)
- Lire la presse economique pour comprendre les enjeux business
- Appliquer les outils de gestion dans les projets etudiants
Liens avec les autres cours :
- Finance - S7 : approfondissement financier
- Droit - S8 : aspects juridiques de l'entreprise
Documents de Cours
Synthese Gestion Financiere
Cours de synthese couvrant la comptabilite, l'analyse financiere, les ratios et l'interpretation des documents comptables.
Livret SIMGEST
Guide complet du jeu de simulation de gestion d'entreprise SIMGEST avec regles, strategies et conseils.
Management - Semester 6
Academic Year: 2022-2023
Semester: 6
Credits: 2 ECTS
Specialization: Business Management and Administration
PART A - General Course Overview
Overview
This course introduces the fundamentals of business management for engineers, focusing on financial management, accounting, and managerial decision-making. The highlight of the course is the SIMGEST game, a business management simulation where students manage a virtual company as a team over several periods.
Learning objectives:
- Understand accounting documents (balance sheet, income statement)
- Master financial indicators (break-even point, self-financing capacity, ratios)
- Analyze company performance
- Make strategic managerial decisions
- Simulate real business management with SIMGEST
Position in the curriculum
This course builds upon and deepens:
- Business Studies (S5): fundamentals of companies and their environment
- Finance (S7): deeper exploration of financial aspects and investment
It prepares for cross-disciplinary skills:
- Project management: budgets, planning, resources
- Internships and professional life: understanding business challenges
- Entrepreneurship: tools for creating and managing a business
PART B - Personal Experience and Learning Context
Organization and resources
The module was structured in three components:
1. Lectures:
- General accounting and summary documents
- Cost calculations and break-even point
- Cash flow management and financing
- Financial ratios and performance analysis
2. Tutorials:
- Accounting exercises (balance sheet, income statement)
- Cost price and margin calculations
- Real company case studies
- Financial statement analysis
3. SIMGEST Game:
- Team-based business management simulation (4-5 people)
- Decision-making over 6-8 periods (quarters)
- Competition between teams on the same market
- Analysis of results and strategies
The SIMGEST Game
Principle:
SIMGEST is a simulation where each team manages a manufacturing and sales company. Each period (quarter), the team must make decisions across several domains:
Decisions to make:
| Domain | Decisions |
|---|---|
| Production | Quantities to produce, hiring/layoffs, overtime |
| Commercial | Selling price, advertising budget, sales force |
| Investment | Machine purchases, production capacity expansion |
| Financial | Loans, repayments, dividends |
| Inventory | Raw materials and finished goods management |
Typical period workflow:
1. Previous period analysis:
- Sales results (actual vs. forecast)
- Financial status (cash flow, profitability)
- Position relative to competitors
2. Forecasting:
- Market demand estimation
- Anticipating competitor actions
- Break-even point calculation
3. Decision-making:
- Price adjustments
- Marketing and sales budget
- Production plan
- Potential investments
4. Decision entry:
- Decision form to fill out
- Consistency between production, sales, and finance
5. Simulation and results:
- The software computes the quarter's results
- Receipt of balance sheet, income statement, dashboards
Performance indicators:
- Market share: percentage of total sales
- Profitability: net income / revenue
- Cash position: available bank balance
- Share price: company valuation (ranking criterion)
Observed strategies:
Different approaches were possible:
Cost leadership strategy:
- Low prices to capture market share
- Large-scale production
- Limited marketing costs
- Risk: price war, low margins
Differentiation strategy:
- High prices, higher perceived quality
- Heavy investment in advertising
- Significant margins
- Risk: limited sales volume
Balanced strategy:
- Average prices, moderate marketing
- Flexible production
- Focus on operational efficiency
Challenges and lessons learned
Cash flow management:
A major issue for many teams: cash shortfalls due to overly heavy investments or excessive inventory. Balancing growth and financial health is essential.
Demand forecasting:
Difficult to anticipate sales, especially with competition. Overproduction = costly inventory, underproduction = missed sales.
Team coordination:
Decisions in one area impact others (e.g., advertising increases sales, requiring more production). Communication is essential.
Time pressure:
Decisions must be made under time constraints, requiring organization and delegation.
PART C - Detailed Technical Aspects
1. Fundamental Accounting Documents
The Balance Sheet:
A snapshot of the company's assets at a given point in time.
Structure:
ASSETS (uses of funds, what the company owns):
- Fixed assets: land, buildings, machinery, patents
- Current assets: inventory, accounts receivable, cash (bank, petty cash)
LIABILITIES (sources of funding):
- Shareholders' equity: share capital, reserves, net income
- Debts: bank loans, accounts payable, tax liabilities
Fundamental principle: Assets = Liabilities (accounting balance)
Simplified balance sheet example:
| ASSETS | Amount | LIABILITIES | Amount |
|---|---|---|---|
| Fixed assets | €500,000 | Share capital | €300,000 |
| Inventory | €150,000 | Reserves | €100,000 |
| Accounts receivable | €80,000 | Net income | €50,000 |
| Bank | €70,000 | Loans | €250,000 |
| Accounts payable | €100,000 | ||
| Total | €800,000 | Total | €800,000 |
The Income Statement:
A record of business activity over a period (fiscal year, typically one year).
Structure:
EXPENSES:
- Raw material purchases
- Personnel costs (salaries + social charges)
- External charges (rent, insurance, advertising)
- Depreciation allowances (equipment wear)
- Financial charges (loan interest)
REVENUE:
- Sales of goods or finished products
- Stored production (inventory variation)
- Financial income (interest received)
Result = Revenue - Expenses
If positive: profit; if negative: loss
Simplified income statement example:
| Expenses | Amount | Revenue | Amount |
|---|---|---|---|
| Raw materials | €200,000 | Sales | €500,000 |
| Salaries | €150,000 | ||
| Rent | €30,000 | ||
| Advertising | €40,000 | ||
| Depreciation | €25,000 | ||
| Loan interest | €15,000 | ||
| Total expenses | €460,000 | Total revenue | €500,000 |
| Result (profit) | €40,000 |
2. Cost Calculations and Break-Even Point
Cost price:
Sum of all costs to produce and sell a product.
Cost price = Material purchase cost + Production cost + Distribution cost
Margin:
Unit margin = Selling price - Unit cost price
Margin rate = Margin / Selling price × 100
Break-even point:
The level of revenue at which the company makes neither profit nor loss.
Fixed costs: costs that do not vary with production volume (rent, depreciation, fixed salaries).
Variable costs: costs proportional to volume (raw materials, energy).
Simplified calculation:
Break-even point = Fixed costs / Contribution margin ratio
where Contribution margin ratio = (Revenue - Variable costs) / Revenue
Example:
Company with:
- Fixed costs: €100,000/year
- Unit selling price: €50
- Unit variable cost: €30
Unit margin = 50 - 30 = €20
Break-even quantity = Fixed costs / Unit margin = 100,000 / 20 = 5,000 units
Break-even revenue = 5,000 × 50 = €250,000
Beyond 5,000 units sold, the company is profitable.
3. Cash Flow Management
Cash = Available funds (bank + petty cash)
Cash flows:
Inflows (receipts):
- Customer payments
- Loans obtained
- Capital contributions
Outflows (disbursements):
- Supplier payments
- Salaries and social charges
- Investments
- Loan repayments
- Taxes
Principle: End-of-period cash = Beginning cash + Inflows - Outflows
Cash flow problems:
Cash shortfall = negative cash, inability to pay suppliers or salaries.
Common causes:
- Timing mismatch between sales (on credit) and purchases (to be paid)
- Overly heavy investments
- Excessive inventory tying up capital
- Overly optimistic sales forecasts
Solutions:
- Negotiate payment terms with suppliers
- Reduce customer payment delays
- Obtain a loan or bank overdraft
- Reduce inventory
- Postpone investments
Self-financing capacity (CAF):
Measure of resources generated by operations.
CAF = Net income + Depreciation allowances
Depreciation is not a cash outflow (the expense occurred at the time of purchase), so it is added back.
4. Financial Ratios
Ratios enable quick analysis of a company's financial health.
Profitability ratios:
Net profit margin = Net income / Revenue × 100
Return on Equity (ROE) = Net income / Shareholders' equity × 100
Return on Assets (ROA) = Operating income / Total assets × 100
Liquidity ratios:
Current ratio = Current assets / Short-term liabilities
Measures the ability to pay short-term debts. Ideally > 1.
Debt ratios:
Debt-to-equity ratio = Financial debts / Shareholders' equity × 100
Measures the level of dependence on borrowing. Too high = financial risk.
Turnover ratios:
Inventory turnover = Revenue / Average inventory
Number of times inventory is renewed per year. High = good inventory management.
Average customer payment period = (Accounts receivable / Revenue incl. tax) × 360 days
Average time before sales are collected.
5. Investment Decisions
Investment: an immediate expenditure to obtain future benefits.
Depreciation:
An accounting mechanism that spreads the cost of an investment over its useful life.
Example: machine purchased for €100,000, useful life of 5 years.
Straight-line depreciation: 100,000 / 5 = €20,000/year
Each year, a charge of €20,000 is recorded (reducing the result) without any cash outflow.
Net book value (NBV):
NBV = Original value - Accumulated depreciation
After 3 years: NBV = 100,000 - (3 × 20,000) = €40,000
Investment evaluation:
Decision criteria:
Net Present Value (NPV):
Sum of discounted future cash flows - Initial investment.
If NPV > 0: the investment is profitable.
Payback period:
Time required to recoup the initial investment through generated cash flows.
Internal Rate of Return (IRR):
The discount rate that makes NPV equal to zero. The higher it is, the better the investment.
6. Strategy and Competitive Analysis
SWOT Analysis:
A strategic analysis tool.
| Internal | External |
|---|---|
| Strengths: internal advantages (technology, skills, brand) | Opportunities: favorable external factors (growing market, new technology) |
| Weaknesses: internal limitations (lack of resources, image) | Threats: unfavorable external factors (competition, regulation) |
Porter's generic strategies:
- Cost leadership: being the cheapest
- Differentiation: offering a unique product justifying a premium price
- Focus: concentrating on a specific market segment
Price-quality positioning:
A matrix used to position one's offering relative to competitors along two axes: price and perceived quality.
PART D - Reflective Analysis and Perspectives
Skills acquired
Reading and understanding financial documents:
Ability to analyze a balance sheet and income statement, identify a company's strengths and weaknesses, and detect cash flow or debt issues.
Managerial decision-making:
The SIMGEST game developed the ability to make decisions under constraints (time, limited information, uncertainty) and to arbitrate between conflicting objectives (growth vs. profitability).
Teamwork:
Coordination, delegation, communication, conflict management. Essential in any professional environment.
Holistic business vision:
Understanding interactions between functions (production, sales, finance). A decision in one area impacts the others.
Key takeaways
1. Cash is king:
A company can be profitable on paper but go bankrupt due to lack of liquidity. Constantly monitor cash flows.
2. Profit ≠ Cash:
Accounting results do not reflect actual money movements. Consider payment terms, inventory, and investments.
3. Growth-profitability balance:
Growing too fast can kill a company (financing needs, inventory, hiring). Favor controlled growth.
4. Importance of forecasting:
Anticipate sales, costs, and cash requirements. Build scenarios (optimistic, pessimistic, realistic).
5. Analysis before action:
Always analyze past results before making decisions. Understand why objectives were not met.
Practical applications
Student projects:
Budget management and planning skills are useful for all school projects (PPI, technical projects). Knowing how to estimate costs and manage a budget.
Internships and companies:
Understanding business language and challenges. Ability to communicate with finance, marketing, and production departments. Justifying technical investments.
Entrepreneurship:
Essential tools for starting a business: business plan, financial forecasts, break-even point, cash flow management.
Career management:
Understanding how your employer's company operates. Evaluating its financial health. Negotiating salaries and budgets.
SIMGEST feedback
Concrete lessons learned:
The SIMGEST game allowed us to experience the consequences of our decisions:
- A poorly managed price war destroyed our margins
- A massive investment without adequate financing created a cash crisis
- The importance of differentiating rather than copying competitors
Fun and educational aspects:
Competition between teams creates healthy emulation. You learn a lot from mistakes (your own and others'). The debriefing after each period is crucial for understanding.
Game limitations:
Simplification of reality (no HR problems, fixed product quality, no innovation). But the core logic of management is there.
Limitations and further directions
Course limitations:
- Limited cost accounting (detailed cost calculations)
- Limited operational marketing
- No in-depth human resource management
- Limited legal and tax aspects
Further directions:
- Corporate finance: valuation, investment, financial markets
- Management control: dashboards, performance indicators
- Project management: agile methods, planning, resources
- Strategic marketing: market research, positioning
- Entrepreneurship: startup creation, fundraising, pitching
Conclusion
The Management course provides essential complementary skills for engineering education. Too often, engineers focus on technical aspects and neglect economic and managerial dimensions.
This course provides the keys to understanding business language, analyzing financial health, and making informed decisions. The SIMGEST game is a memorable experience that simulates the complexity of real management.
Evolution of required skills:
In an increasingly constrained environment (budgets, deadlines, competition), engineers must economically justify their technical choices. Understanding financial issues becomes a major asset.
Recommendations:
- Actively participate in the SIMGEST game (maximum learning)
- Analyze the financial statements of real companies (annual reports)
- Read the business press to understand business challenges
- Apply management tools to student projects
Links to other courses:
- Finance - S7: deeper financial knowledge
- Law - S8: legal aspects of business
Course Documents
Cours enseigne en 2022-2023 a l’INSA Toulouse, formation Genie Electrique et Informatique.Course taught in 2022-2023 at INSA Toulouse, Electrical and Computer Engineering program.